
School Project
Embody Aïko, a ferret trying to escape from a manor where a scientist experiment on animals.
On this project I work on the game mechanics, level design, i was also in charge of the manage the project



Aïko: The Ferret's Adventure - Presentation Trailer

Aïko: The Ferret's Adventure - Walkthrough

Aïko: The Ferret's Adventure - Oral Presentation
What I've done :
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Worked on Aiko's metrics
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Worked on Camera's behavior
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Produced Features document
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Worked on Signs and Feedback
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Integration Graphics
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Designed the first part of the level
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Manage the project
Summarize
Theme: Animal experimentation
Genre: Platformer, Casual
Number of players: 1
Platform: PC
Interface: Gamepad
Engine: Unity
Game design
Camera
Aiko has a 3rd person camera, but in some particular cases, the behavior of the camera change.
There are 3 different types of camera's behavior:

This behavior changes the camera position to give a global view of the workshop to help the player in the control of his character.
This behavior brings the camera closer to the player's character in narrow spaces to make the camera utilization more comfortable.
Level design
This behavior angled the camera to show to the player his destination.

Management
The management was split into 3 sprints. Each one with a theme, the first one was dedicated to all the tasks related with Aiko like the chara design, the rigging and all the animations for the Ga, for the programer his tasks was to programming all the Aiko's mechanics. The second one was dedicated to the Pusher Enemy and the third was dedicated to the polish and playtests.

The management was followed with Clickup a webtool which permit to affect tasks to the person with some deadline.
