

Personal Project
Embody Jaina, a mighty witch, beat Nilgharians, who tried to revive an old powerful entity that wants to destroy the all-island.


Jaina: Beware the Daughter of the Sea - Presentation Trailer

Jaina: Beware the Daughter of the Sea - Campaign Walkthrough

Jaina: Beware the Daughter of the Sea - Ordeal Walkthrough
Summarize
Theme: Heroic fantasy
Genre: Hack'n'Slash
Number of players: 1
Platform: PC
Interface: Keyboard and mouse
Engine: Unity
What I've done :
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Worked on core mechanics
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Worked on enemies behavior
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Produced Features document
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Worked On Signs and Feedback
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Integration Graphics
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Outline of the level
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Designed the entire level
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Balance the level with feedback of the players
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Create some VFX

Constraints
Time : One month
Team : 3 Game Designers
Story of the project
During a week, in April, Paul and Jeremy started to create the Game Design's fundation and basic code.
In July, I joined them to improve the Game Design and to be in charge of the level Design, we got together at my house and went on developping this project.
Game Design
spell mechanics
Jaina masteries 4 elements to face off to different situations. Jaina can use 2 spells by element. When a spell hit an ennemy the spell put a mark on him, expect the time element. Each element put is own mark with specific effects :




Once Jaina used a spell, her element change. We wished this rotation spell cause we want that the player finds the best combo of spells to the situation that he faces off.

Ennemies
In Jaina 3 different types of ennemies appear :
When the enemies are too far from Jaina, they change their behaviors and pass in impatient's behavior. Each monster has a new mechanic when they are in impatient mode.

Present in large numbers,
they are using constantly move the player to impose a dynamic gameplay
They put pressure if Jaina moves far away. And they protect the enemies behind them.
These enemies obstruct the player's way cause they throw away big slow projectiles.
Each type of enemies have 4 variants :



The differences between the variants are the amount of life and their height.
Campaign
Level Design






Our level is split into 7 areas, the first area introduce the basic enemy Nilgharian, the second area introduce the spawners, Niglharian reinforcement coming by there spawners. Area 3 is an area of transition where the player can breathe. Of course, they have some enemies in this area.
Between the area 3 and 4, there is a long bridge that exists to create tension. Area 4 is dedicated to a fight against the Boss's level; to defeat this Boss, the player has to reduce is Hp to 50%. Once it's done, the Boss will escape from the next area.
Area 5 mix Nilgharian and butchers, butchers are less strong than the Boss.
Area 6 introduce Nilgharian Coqueror and be mix with normal Nilgharian.
Area 7 is the Boss area; the butcher buff the enemy around him; they are more aggressive and powerful than before.
Arena
The arena is unlock when the player has finished the campaign mode. The goal in the arena mode is to complete the twenty's waves fastest as possible. Every 5 waves, the arena evolves to a new form.

Arena form 1

Waves 1-5

Waves 5-10

Waves 1-5 are only composed of Nilgharians. The player begins in an empty arena to facilitate movement. At the fifth wave, the conqueror appears, which the boss of the Nilgharian.
Waves 5-10 are composed of Nilgharians, and new opponents called Witches, these creatures launch spells at a high range. The Arena has this shape to give more complexity to the player's way to reach and kill those creatures.
Arena form 2

Arena form 3

Waves 10-15

Waves 10-15 are composed of Nilgharians and Butchers. The arena has this shape because the butchers create areas on the ground; this arena has a lot of straightway, so it's more complex to avoid the butchers' areas.
Waves 15-20

Waves 15-20 are composed of all the creatures presented before. The twentieth wave is the most complex because it gathers all the bosses in one wave.
Arena form 4
Playtests
The management was split into three weeks at the end of each week we decided to send a build of our game with a survey to our target in the goal of pull out information and improve game's quality, and with this informations, we were sure to be on a good way.
Survey about spells

Survey about level

Chart about Surveys

Want see more about our Survey, go there : https://forms.gle/XAdUV2vUJbt7HVH99