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Personal Project

Embody Jaina, a mighty witch, beat Nilgharians, who tried to revive an old powerful entity that wants to destroy the all-island.

Jaina
Jaina: Beware the Daughter of the Sea - Presentation Trailer

Jaina: Beware the Daughter of the Sea - Presentation Trailer

01:31
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Jaina: Beware the Daughter of the Sea - Campaign Walkthrough

Jaina: Beware the Daughter of the Sea - Campaign Walkthrough

08:27
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Jaina: Beware the Daughter of the Sea - Ordeal Walkthrough

Jaina: Beware the Daughter of the Sea - Ordeal Walkthrough

11:28
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Summarize

Theme: Heroic fantasy

Genre: Hack'n'Slash

Number of players: 1

Platform: PC

Interface: Keyboard and mouse

Engine: Unity

What I've done :

  • Worked on core mechanics

  • Worked on enemies behavior

  • Produced Features document

  • Worked On Signs and Feedback

  • Integration Graphics

  • Outline of the level

  • Designed the entire level

  • Balance the level with feedback of the players

  • Create some VFX

ZglorgGang.png

Constraints

Time : One month

Team : 3 Game Designers

Story of the project

​During a week, in April, Paul and Jeremy started to create the Game Design's fundation and basic code.
In July, I joined them to improve the Game Design and to be in charge of the level Design, we got together at my house and went on developping this project.

Game Design

spell mechanics

Jaina masteries 4 elements to face off to different situations. Jaina can use 2 spells by element. When a spell hit an ennemy the spell put a mark on him, expect the time element. Each element put is own mark with specific effects :

Arcane explication.png
Icecorrect.png
firecorrect.png
time2.png

Once Jaina used a spell, her element change. We wished this rotation spell cause we want that the player finds the best combo of spells to the situation that he faces off.

SpellMechanics2.jpg

Ennemies

In Jaina 3 different types of ennemies appear :

When the enemies are too far from Jaina, they change their behaviors and pass in impatient's behavior. Each monster has a new mechanic when they are in impatient mode.

Ennemies.png

Present in large numbers,

they are using constantly move the player to impose a dynamic gameplay

They put pressure if Jaina moves far away. And they protect the enemies behind them.

These enemies obstruct the player's way cause they throw away big slow projectiles.

Each type of enemies have 4 variants :

Wave 1-5.png
Zglorgettegang2.png
Butchergang3.png

The differences between the variants are the amount of life and their height.

Campaign

Level Design

Map.PNG
LDexplication2.png
Butcher.png
ZglorgGang.png
Conqueror.png
ButcherBoss.png

​Our level is split into 7 areas, the first area introduce the basic enemy Nilgharian, the second area introduce the spawners, Niglharian reinforcement coming by there spawners​. Area 3 is an area of transition where the player can breathe. Of course, they have some enemies in this area.

Between the area 3 and 4, there is a
long bridge that exists to create tension. Area 4 is dedicated to a fight against the Boss's level; to defeat this Boss, the player has to reduce is Hp to 50%. Once it's done, the Boss will escape from the next area.

Area 5 mix Nilgharian and butchers
, butchers are less strong than the Boss.
Area 6 introduce Nilgharian Coqueror and be mix with normal Nilgharian.
Area 7 is the Boss area; the butcher buff the enemy around him; they are more aggressive and powerful than before.

Arena

The arena is unlock when the player has finished the campaign mode. The goal in the arena mode is to complete the twenty's waves fastest as possible. Every 5 waves, the arena evolves to a new form.

CircleEmpty.png

Arena form 1

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Waves 1-5

Wave 1-5.png

Waves 5-10

Wave5-10.png

Waves 1-5 are only composed of Nilgharians. The player begins in an empty arena to facilitate movement. At the fifth wave, the conqueror appears, which the boss of the Nilgharian.

Waves 5-10 are composed of Nilgharians, and new opponents called Witches, these creatures launch spells at a high range. The Arena has this shape to give more complexity to the player's way to reach and kill those creatures.

Arena form 2

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Arena form 3

Circle15-20.png

Waves 10-15

Wave10-15.PNG

Waves 10-15 are composed of Nilgharians and Butchers. The arena has this shape because the butchers create areas on the ground; this arena has a lot of straightway, so it's more complex to avoid the butchers' areas.

Waves 15-20

Wave15-20.png

Waves 15-20 are composed of all the creatures presented before. The twentieth wave is the most complex because it gathers all the bosses in one wave.

Arena form 4

Playtests

The management was split into three weeks at the end of each week we decided to send a build of our game with a survey to our target in the goal of pull out information and improve game's quality, and with this informations, we were sure to be on a good way.

Survey about spells

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Survey about level

Capture.PNG

Chart about Surveys

Capture3.PNG

Want see more about our Survey, go there : https://forms.gle/XAdUV2vUJbt7HVH99

Team

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Game Designer

Programmer

Paul.JPG

Game Designer

Programmer

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